Frequently Asked Questions

3 March 2018, 01:05 GMT

This file is dedicated to addressing questions that get asked frequently across the Qub3d community.

Begin FAQ

Why this FAQ?

This file tries to answer questions before they’re asked. This can save time and trouble of asking them and/or the trouble of encountering a problem. This can significantly reduce traffic in the issue/question-tracking boards. This can be useful for both you and the Qub3d Engine Group.

What is Qub3d’s goal?

Its goal is to be an independent, free, and open source voxel game that is actually fun while taking inspiration from Minetest and Minecraft™. For more information in regards to this, see the wiki article about it.

What’s Phabricator?

Phabricator is a collaborative Task Managing/Source Code Hosting platform that lags behind Github in terms of popularity. It is the development platform in use by the Qub3d Engine Group.

How do I create a Phabricator account?

Go to our Phabricator and register your account there with Github. If you don’t have a Github account, then make one. It’s free and grants you access to most of the Open Source development community. To register your account, look for Log In or Register (GitHub) and click on it.

How is “Qub3d” pronounced?

It has the exact same pronounciation as “cubed” with a hard “c” and the English standard for the suffix “-ed.” To put this in other “words,” it is pronounced as “k-you-bd.” The “3” in “Qub3d” is pronounced “cubed” as well.

Where do I report bugs?

We take bugs very seriously. You can report bugs/issues at Maniphest after registering an account. Please be very descriptive when filing bugs.

Where can I find more information about Qub3d?

Much of the official Qub3d documentation can be found on the official wiki.

When will it be done? Why is it taking so long?

It all has to do with the nature of the software. See Why Is It Taking So Long??!?.

What is the Qub3d documentation licensed under?

It is licensed under CC BY-SA 4.0. This license also expands to all non-code content by the Qub3d Engine Group and its contributors.

How can I contribute?

The Contributors’ Guide is all you need to get started with contributing to the Qub3d project.

This FAQ has not answered my question. What do I do now?

A very good step is to browse through the relevant documentation in the wiki. Another way is to read further into the development documentation we have at Read the Docs. You can ask us or our community questions on our Freenode IRC channel #qub3d. If all else fails, visit the Qub3d Engine Group at the Discord Server.